Bloodborne Dev: Weapon Transformation, Seamless Enviroments Possible Thanks To PS4

In little over a week, PlayStation 4 owners will finally be able to get their hands on the latest game made by From Software, the Japanese studio mainly known for Demon/Dark Souls. As the release date draws ever closer, more and more details are becoming public; for example, in a video interview conducted by Multiplayer and Dualshockers (now available on YouTube), Bloodborne dev Masaaki Yamagiwa (Producer for Sony Japan Studio, which helped From Software) explained how certain elements of the game are only possible because of the power of PlayStation 4.

There are plenty of things that we were able to do with the PS4 that we haven’t been able to do before. One example is the weapons that transform in the middle of the game, they extend, they retract, they change in all these different ways and they do it in a very graceful way, lots of different actions and motions and we wouldn’t have been able to do that without the power of the PS4.

Another thing, going into the environments, they’re gothic, Victorian architecture and they’re very intricate, a beautiful but also frightening world and that’s something that wouldn’t have been possible in the previous generation. All of these areas are directly connected to each other, so these enviroments are also something that the PS4 has allowed us to create.

The only exception is the hub area, which you can return to, the Hunters’ dream and you can go from there to various areas throughout the world, but the areas themselves are seamlessly connected.

Stay tuned for more on Bloodborne.


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