Adr1ft Creator “Super Excited” About Morpheus, Has Always Been A PS Fanatic

Adr1ft creator Adam Orth is certainly no stranger to being a popular topic on the Web. Before the Xbox One launch, he worked at Microsoft and infamously tweeted:

Sorry, I don’t get the drama around an ‘always on’ console. Every device now is ‘always on.’ That’s the world we live in. #dealwithit

After a huge amount of complaints, Orth resigned and started Three One Zero, a small development studio. Their first game, Adr1ft, has been revealed at VGX 2014 with a stunning trailer; it’s going to be a “first person experience” where a lone astronaut finds himself in the middle of a destroyed space station, with no recollection of the actual incident and the one goal of returning to Earth somehow.

Adr1ft has been already confirmed to have Oculus Rift support, however Orth stated in a lengthy chat with IGN that he’d love to bring it on Morpheus as well once the device is available, having always been a “PlayStation fanatic”.

Yeah, absolutely, if Sony was interested in something like that. We’re definitely talking to them. We have Morpheus kits, and it’s something we’re super excited about. I’ve always been a PlayStation fanatic, so getting this game on PlayStation in a new way is really important to me personally.

The game seems to lend itself naturally to a VR experience, but the big question is: how does it fare with motion sickness? Adr1ft creator Adam Orth is adamant that there will be no such problems with his game.

No, actually, it’s the other way; people never get sick with our game. In my experience using VR, Adr1ft is unique in the fact that you’re not grounded to the floor, you can move in any direction, and it’s slow and dreamy. That allows for some really non-queasy gaming [laughter]. We’ve had people refuse to try this demo because they get sick all the time. I just force people to do it, and when they do it they’re like, “I feel great, nothing happened, it was great.” So, I think there’s a mix of happy accident and stuff we’re working on to try to do that – but it’s very non-queasy. We’ve probably had more than 500 VR demos of Adr1ft so far, and I can only count on one hand the people who’ve gotten sick.

We’ll have more on this interesting Unreal Engine 4-powered game as it approaches release, tentatively scheduled for Q2 2015 on PC, PS4 and XB1.