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Wardell On Why Companies Don’t Promote DX12 Benefits More

Stardock CEO Brad Wardell has been very vocal about DX12 benefits in the past few months. Being one of the first studios that has invested in the tech, during GDC 2015 Wardell demonstrated Ashes of the Singularity, a DX12-enabled RTS game; Ashes [...] Read more
Alessio Palumbo |  18 March, 2015
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Spencer: Bringing More Of The Right Genres To PC Is Clearly In Our Future

Phil Spencer, head of Xbox Division within Microsoft, has once again reiterated that it’s the company’s intention to bring more games “of the right genres” to PC in the future; he confirmed as much in a Q&A with PC [...] Read more
Alessio Palumbo |  12 March, 2015
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First Source 2 Screens From Aperture Demo

GDC 2015 continues to deliver noteworthy information, with developer sessions slowly being released to the public. Today it’s time for the very first Source 2 screens, included in the 67 pages long presentation (now available as a PDF [...] Read more
Alessio Palumbo |  10 March, 2015
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Naughty Dog On How They Reached 60FPS In TLOU Remastered

I’m pretty sure that some gamers think Naughty Dog just pulled a switch in order to port TLOU Remastered on PlayStation 4, automatically getting 60 FPS since PS4 is much more powerful than its predecessor. It turns out that this [...] Read more
Alessio Palumbo |  9 March, 2015
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Morpheus’ 120Hz Reprojection Costs Very Little, Will Be On All The Time

Sony Computer Entertainment‘s GDC 2015 was all about Project Morpheus. The company demonstrated the new near-final prototype with improved specs, and the first impressions from those who tried it were very positive, as we reported earlier [...] Read more
Alessio Palumbo |  7 March, 2015
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ESRAM Gets 15% Boost With Pix; Vulkan Unlikely To Replace PS4 GNM

GDC 2015 continues to provide more information on the future of technologies used to create games. Yesterday a bunch of embargoes lifted and finally, developers were able to speak freely on these topics; as usual, Stardock CEO Brad Wardell [...] Read more
Alessio Palumbo |  5 March, 2015
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CD Projekt: The Witcher 3 Ultra Will Be A Slap In The Face

No one has ever seen The Witcher 3 Ultra settings yet, and from what CD Projekt’s Senior Game Designer Damien Monnier said yesterday, it seems like no one will before release. The good news is that he felt very confident about it, going as [...] Read more
Alessio Palumbo |  4 March, 2015
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Dev Blown Away By Morpheus, Reports No Delay

GDC 2015 news continue and this time, it’s Sony Computer Entertainment taking the scene with Project Morpheus. The company announced a release window for the hardware (first half of 2016) along with updated specifics of the new prototype [...] Read more
Alessio Palumbo |  4 March, 2015
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GDC 2015 Notable For PC/PS4/XB1 Fans; Jury Still Out On DX12 XB1 Benefits

In a few hours, the second day of GDC 2015 begins in San Francisco. According to Stardock President & CEO Brad Wardell, this year’s convention should be notable for PC, Xbox One and PlayStation 4 fans regardless of their platform of [...] Read more
Alessio Palumbo |  3 March, 2015
MGSV_SNAKE

MGSV: TPP Announcement To Be About Release Date & Preorder

GDC 2015 is just starting and news are dropping already. Konami officially said via Twitter that IGN will have an exclusive announcement to show on Wednesday about MGSV: TPP (Metal Gear Solid V: The Phantom Pain). A major #MGS V TPP announcement [...] Read more
Alessio Palumbo |  2 March, 2015

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