Lords of the Fallen Patch 1.3 Released, Fixes A Lot of Stuff

A new Lords of the Fallen patch has been just released by CI Games on Steam, bringing the game to version 1.3. The patch size is 363 MB; you can find the full notes below. I checked on PS4, but it seems like the patch isn’t there yet, which is usual as patches need to go through certification first on consoles; it’ll likely be available in the next few days.

 

In case you’re still on the fence about buying the game, you can read in our review why I loved Lords of the Fallen; in case you are doubtful on whether to get it for PC or PS4, we have a graphics comparison article for that. For those who are keen on knowing more about the technology used for the game, our interview with Deck13 Programmer Michele Giacalone could be very interesting.

Lords of the Fallen was quite successful and a first DLC, Ancient Labyrinth, is scheduled to release this Winter; recently, CI Games announced that they have two more AAA titles in production.

 

The following features have been added to the game:

  • Separate Chromatic Abberation setting (Post Chromashift)
  • Invert X-axis option
  • Toggle target switching after killing an enemy option
  • A warning message when the user enables very high resolution textures (performance and stability issues)

List of fixed technical issues:

  • Damage value displayed in the inventory when a non-physical weapon is equipped
  • Sudden contrast changes at the outdoor areas
  • Missing cursor when displaying message boxes in the game
  • The splash screens timings that were incorrect on some machines
  • Scaling for weapons with an attribute requirement lower than 10
  • First tutorial issue with message box not popping up
  • Chinese localization issue

List of fixed game design issues:

  • Planetarium issue where you could get stuck if you died and killed a foe simultaneously
  • Improved the catacombs pit issue fix- if a player is stuck down there, he will get teleported
  • Boss extro cutscenes that were triggered when the player and the boss died simultaneously
  • Incorrect respawn position after death if the player skipped the tutorial
  • Improved targeting when using Right Stick/button wheel
  • Rune of Adyr’ issue; The rune has been removed from the inventory when starting NG+
  • Player position when approaching the first tutorial foe
  • The Crippled Rhogar quest issues; The NPC will now offer the mission even after the player has rejected his initial offer; The NPC will now correctly accept humans skulls in his initial conversation with the player
  • The crippled Rhogar voice-over after its death
  • Gate leading to Commander arena; Yetka will no longer close the gate if the enemies are not on the arena
  • The issue concerning the final boss falling through the floor
  • The random death after respawn during the final boss encounter
  • The Guardian boss weapon issue
  • The issue with the key to the Gardens being dropped too early
  • Model of portal leading to the Hand of God was changed
  • Chest in the First Warden arena was removed
  • Curse weapon issue; The weapon no longer grants additional luck attribute points
  • Exp multiplier; The multiplier now resets after either saving progress or banking exp.Please note that you can save the game without losing the multiplier by holding Left Stick/Shift while using the shard (health& health potions will not be refilled then)