Guerrilla:We Did The Best In The Time We Had
Some developers of Dutch studio Guerrilla Games are holding an Ask Me Anything session on r/PS4. The Senior Online Producer, Samrat Sharma, replied to many interesting questions with sheer honesty, mainly about their launch title, Killzone: Shadow Fall.
A few people have been lamenting the absence of 3D and PlayStation Move support, which were both available in Killzone 3. Sharma said that they were practically forced to leave those optionals out because of time constraints, and they tried to do their best with the time they had available - clearly, most launch titles are always at least a bit rushed.
As we were working on launch hardware we needed to cut out extras like Move and 3D to ensure we delivered the best possible experience with shadow Fall within the time we had.
We really like what we did with SF.
Sharma also admitted that the player number in online multiplayer matches is surprisingly lower, something that has been discussed within the community since the very launch of Killzone: Shadow Fall.