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Alone in the Dark: Illumination Interview

We teased our Alone in the Dark: Illumination interview yesterday, but today the treat for horror fans is here! Enjoy our chat with Jason Brice, CEO of PureFPS.   Why did the team choose to pursue a class-oriented, cooperative game instead [...] Read more
Alessio Palumbo |  7 November, 2014

How to Survive Interview – New Gen, DX12 & More

A new week, a new developer Q&A for you to read! This time, we’ve talked with How to Survive developer Eko Software about their Storm Warning Edition (out now on PC, PS4 and Xbox One), their experience with new generation consoles and [...] Read more
Alessio Palumbo |  3 November, 2014

neotopia Interview – A New Home

After our usual teasers, it’s finally time for our full chat with David Dow, Director at madmunki, a British studio which is trying to revive the concept of PlayStation Home in neotopia, a PlayStation 4 title (though other platforms are [...] Read more
Alessio Palumbo |  24 October, 2014

LotF Dev Talks About Tech, PC & Consoles

We’ve teased you quite a bit with our previous snippets, but it was kind of necessary as you’ll notice today, since our full interview with Deck13‘s Michele Giacalone is really huge! We touched many topics in our conversation, [...] Read more
Alessio Palumbo |  20 October, 2014

Crytek On Ryse, CRYENGINE, Graphics

We have teased you in the previous days, but here’s our full interview with Crytek and specifically, Nicolas Schulz and Brian Chambers. Obviously, we spoke about Ryse on PC (which released just a few days ago and we’ve reviewed [...] Read more
Alessio Palumbo |  17 October, 2014

Cyanide on Styx, PC, PS4/XB1 & UE4

Here’s our latest interview with Cyanide, after our teaser from a couple of days ago. We talked with Project Manager Guillaume Blanchard about Styx: Master of Shadows (which you should really check out if you like stealth games, as pointed [...] Read more
Alessio Palumbo |  13 October, 2014

Shadow Warrior Dev On DX12, PS4 & XB1

We’ve had the pleasure to ask a few tech questions to Krzysztof Narkowicz, Lead Engine Programmer of Polish studio Flying Wild Hog, mainly known for Hard Reset and Shadow Warrior, which is now about to be released on PlayStation 4 and Xbox [...] Read more
Alessio Palumbo |  6 October, 2014

The Vanishing of Ethan Carter – Interview with Chmielarz

As promised yesterday, here’s our full interview with Adrian Chmielarz, former Creative Director of People Can Fly (his credits include Painkiller, Bulletstorm and Gears of War: Judgment) and now Game Designer of The Vanishing of Ethan [...] Read more
Alessio Palumbo |  11 September, 2014

Project CARS Interview With Pete Morrish

At Gamescom we spoke to a lot of different developers, but none quite as mad (in a good way) as Slightly Mad Studios‘┬áPete Morrish. Obviously he’d been working a lot and was clearly in need of a break, but he was also extremely funny [...] Read more
Rosh Kelly |  26 August, 2014

Risen 3 – Gamescom 2014 Interview

During Gamescom 2014, we were able to exchange a few words with two of the developers from Piranha Bytes, the team which has just released Risen 3: Titan Lords thanks to the support of Deep Silver. What impressed us the most is to learn that the [...] Read more
Antonio Patti |  25 August, 2014


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