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Author Archives: Alessio Palumbo

Gaming writer since ages, now Founder and Editor in Chief of Worlds Factory. Clan Leader/Guild Master of La Legione del Drago, clan/guild of heroes jumping from a virtual world to another for the most epic (?) adventures ever seen.

Assassin’s Creed Unity Combat Is Reportedly Harder


We’re just a few weeks away from the release of the first next gen only Assassin’s Creed title, and I’m pretty sure that many fans are still wondering about Assassin’s Creed Unity combat. Ubisoft has been saying each time before a new release that they upped the difficulty of combat, which has been a constant [&hellip Read more

LotF Dev: DX12 Isn’t A Magic Wand; Great Improvements From Async Compute

lords of the fallen black knight

Here’s another excerpt of our massive interview with Michele Giacalone, Engine/Graphics Programmer from Deck13 Interactive (working alongside CI Games on Lords of the Fallen, the promising action RPG title scheduled for release in a couple weeks). We asked him his opinion on such hot tech topics as DX12 (and more generally the trend towards lower [&hellip Read more

Crytek On Ryse, CRYENGINE, Graphics


We have teased you in the previous days, but here’s our full interview with Crytek and specifically, Nicolas Schulz and Brian Chambers. Obviously, we spoke about Ryse on PC (which released just a few days ago and we’ve reviewed here), but they were also open to other topics, such as their CRYENGINE and graphics as [&hellip Read more

PSN Team Looking Into Skill Based Matchmaking; Themes Surprise For 2.0 Launch


Yesterday, Scott McCarthy (Director, Product Planning & Software Innovation at Sony Computer Entertainment America) revealed some upcoming features that the PSN Team has prepared for the PlayStation 4 2.0 firmware update (codenamed Masamune). You can read all that in the official blog post, but McCarthy also spent some time in the comments section revealing some [&hellip Read more

PS4 GPGPU Doubles XB1 GPGPU In Ubisoft Test

xbox oneps4

An interesting presentation hosted by Alexis Vaisse, Lead Programmer at Ubisoft Montpellier, during the latest GDC Europe (and now available via .PDF here) was spotted by Neogaf user Insane Metal. The topic is one that is being discussed a lot in the development community: moving physics simulation (in this specific case, cloth simulation) from the [&hellip Read more

Lords of the Fallen Dev On Dropping PS3&360


Many of you might not be aware of this, but Lords of the Fallen was originally meant to be a PlayStation 3 & Xbox 360 game (along PC, of course). However, in the early stages of development the teams (Deck13 Interactive and CI Games) working on it took the brave decision to switch to next [&hellip Read more

Mikami: We Give Players The Enjoyment Of Conquering Fear


It’s time. The Evil Within is officially out for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, which means that most of you will probably be playing Shinji Mikami‘s latest opus. For this particular occasion, the man behind such masterpieces as Resident Evil, Dino Crisis, Devil May Cry and Vanquish is back with [&hellip Read more

Crytek on Ryse PS4: We’re always open to new opportunities


During our interview with Crytek, we couldn’t help ourselves and had to ask about the elephant in room, which is the possibility of Ryse PS4. As we reported a couple of months ago, shortly after Ryse for PC was announced Cevat Yerli (Crytek’s CEO & President) openly stated that they could whatever they wanted with [&hellip Read more

Crytek: Substantial Visual Improvements Possible, We Have A Lot of Ideas


Along with the release of Ryse: Son of Rome on PC (which we have reviewed here, in case you’re interested), we were also able to send a few questions to Crytek. Today we’re giving you an interesting excerpt about a very specific topic: since Ryse confirmed once again that Crytek stands above every other developer in [&hellip Read more

Cyanide on Styx, PC, PS4/XB1 & UE4


Here’s our latest interview with Cyanide, after our teaser from a couple of days ago. We talked with Project Manager Guillaume Blanchard about Styx: Master of Shadows (which you should really check out if you like stealth games, as pointed out in our review) but also of their experience with PlayStation 4 and Xbox One, [&hellip Read more

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