Cliff: We’d Have A Hard Time Porting Project Bluestreak To Consoles

As you may already know, renown Game Designer Cliff Bleszinski (the man behind legendary franchises such as Unreal Tournament and Gears of War) is currently working on Project Bluestreak, an indie Free-to-Play sci-fi first person arena shooter. His studio (Boss Key) signed a publishing deal with Nexon, and that’s pretty much everything we knew about the game until PAX East 2015, where Cliff had a panel and used it to show the very first in-game footage of Project Bluestreak (embedded below).
After the panel, PC Gamer was able to secure a video interview (available on YouTube) with the man himself and a few details have arisen. First of all, the game is going to be very fast paced with a focus on movement and as a result, he thinks it would be problematic porting it to consoles if they decided to:
When you’re playing an FPS you’re not just using the mouse, you’re also using the keyboard to dodge, to jump, to leap, to flow through the world. Previously, working on the Gears of War franchise it was “stop and pop” and it was cool, but there’s something about an FPS that you see the barrel of the gun, you have the right FOW and you want to just flow seamlessly throw the world. One thing about movement is, I always want the player to be able to shoot, get the right FOV, get the right acceleration and honestly the game that we’re building right now is extremely vertical, extremely fast paced and I think we’re actually going to have a hard time if we ever port it to consoles, ’cause it’s so crazy right now.
Bleszinski also said that frame rate will be “king” for Project Bluestreak and even a “potato” computer will be able to run it, but it will also look really good thanks to Unreal Engine 4 if you have a powerful PC.
We want high frame rate but we’re extremely good looking on Unreal Engine 4. Today we showed a little bit of footage, mostly environments. Frame rate is king, we need to make sure we can run it on a potato but that said, if you have a high end rig this thing needs to look good.
Finally, the studio is targeting mid-Summer to announce the final name and some additional gameplay information; this could mean either San Diego Comic Con 2015, which takes place on July 9-12 this year, or Gamescom 2015, scheduled for August 5-9. As always, stay tuned for more!