Q-Games: Can’t Push Graphics Unless It’s An Exclusive

Yesterday, we told you about the livestream gameplay debut of The Tomorrow Children, which you can now watch here. However, Q-Games released more interesting information in the last few hours, mainly with President and Executive Producer Dylan Cuthbert.
First of all, he replied on a fan on Twittter who said that exclusives are not interesting to him by stating that it’s not possible to really push graphics on a platform without making the game exclusive.
In my experience, this is absolutely true. Both PlayStation 4 and Xbox One rarely have amazing looking third party games, and even when they do, their versions are still far behind the PC version, showing the significant hardware difference.
However, this changes with exclusives, where the developer is focused on optimizing the target platform to its fullest. In the best cases, the graphics is simply much better than most third party games, where developers couldn’t really fine-tune anything for every platform.
Q-Games is one of those cases. The studio is perhaps the first PlayStation 4 game to heavily use Async Compute, and yesterday Cuthbert also published a new blog post on PlayStation.com detailing the techniques used; you can watch the video demonstration below.
Regarding the game itself, Cuthbert admitted that Q-games is “going on a limb” with The Tomorrow Children, which really looks like something unique.
It’s too early to know how the public will react to the game, but since the alpha is coming out soon (though only for North American players), we may have some first impressions in the next few weeks, so stay tuned.