NVIDIA GameWorks Coming To PS4, XB1 & Android

As you all know, NVIDIA didn’t get involved this time around in building either PlayStation 4 or Xbox One; AMD took care of them both; still, this doesn’t mean that NVIDIA isn’t working at all on these platforms.

Going into specifics, there is a whole software suite of developer tools, NVIDIA GameWorks, that is available cross-platform. The PhysX SDK, Clothing & Destruction are already available on PlayStation 4, Xbox One & Android, however until now the VisualFX tools weren’t available at all (with the exception of WaveWorks on PS4 & XB1).

During their Game24 event, NVIDIA announced (among many other things) that it’s bringing NVIDIA Turbulence & FlameWorks to PS4&XB1, WaveWorks & Postworks to Android and HairWorks, ShadowWorks & FaceWorks to all of them. Developers will now be able to add these effects to their games if they want to.

NVIDIA also announced that GTX 980 & 970 are now available, priced respectively at 549 $/€ and 329 $/€. The new GPUs have many interesting features such as Dynamic Super Resolution (downsampling at driver level with an added Gaussian filter to eliminate artifacts; this will be available for older GPUs in the future), a revised take on MSAA called MFAA, VR Direct (a way to reduce latency with virtual reality devices) and VXGI or Voxel Global Illumination.