Star Citizen Dev: Consoles Couldn’t Handle The Game

Cloud Imperium‘s Eric Peterson, currently working on Star Citizen, was recently featured in an interview with an Italian site called PC Gaming. In the article, he revealed his thoughts about the game being ported to consoles such as the PlayStation 4 and Xbox One: apparently, he believes that they couldn’t handle the game’s massive galaxies and complicated systems.

 

He also sees gaming PCs as more capable than console, which are using already old components in PC terms. Star Citizen is, in a way, a response to the industry “pushing aside” PC gaming and not taking advantage of gaming PCs real power.

 

Here’s a translation from Italian:

First and foremost, consoles couldn’t possibly handle a game like Star Citizen. Chris and I grew up with PC games and in the last few years we had the feeling that PC had been pushead aside, with most games coming out as mere console ports with graphics that didn’t really exploit the power of PC. Gaming PCs right now are formidable, with powerful CPUs and GPUs. Even next generation consoles cannot be compared, their internal components are already older than what I could add to a gaming PC today. We wanted to create a game that showed everyone the capabilities of PC, for those that have fun building configurations with double GPUs and liquid cooling, who no doubt were frustrated to not be able to fully use the potential of their machines.

Star Citizen is expected to launch somewhere between 2015 and 2016 and it will launch on PC only, powered by Crytek’s CryEngine; you can check our interview with Erin Roberts to know more about the game, especially the single player campaign called Squadron 42.