Hunt Is A Slower, Harder Co-op Adventure

We’ve told you that Crytek was ready to unveil Project Grave, among other things, and during this week a lot of information has been divulged about this game - titled HUNT: Horrors Of The Gilded Age.
Crytek USA, formerly Vigil Games, is doing a Free-To-Play game reminiscent of Left 4 Dead/Diablo, with a strong focus on cooperative gameplay (up to four players) and their own trademark of a third person action game. It’s set in late 1800, with the exception that all those myths and monster legends are actually true and the players will become brave hunters who venture into their lairs to destroy them for good.
Yesterday, one of the developers revealed many more details in a series of posts on Neogaf.
now we are here in a little over a year with a fully playable game. Fully randomized environments, tons of different enemies, REAL bosses, mini-bosses, and a whole slew of other stuff that hasn’t been mentioned yet!
One of the most interesting tidbits is that they are planning to make HUNT slower, harder and with more limited ammunition than in similar games.
The gameplay is definitely slower than some of the more traditional 4p coop games. This was, of course, completely intentional. As mentioned, bullets are very limited - You are going to need to scavenge for bullets, watch the back of your hunting partners, and react to ever-changing combat situations.
Also, the game is hard. On purpose. As for the pace, it’s definitely slower. You can try your best to rush through the missions, and in some cases, it may work… however, you run the risk of running out of bullets, missing rewards, or even running into a dead end with tons of enemies behind you. Again, the game is definitely tougher than the norm.
On progression:
Items are part of your initial loadout (you can’t change in-game, but only when preparing for the mission). Dynamite, MedKits, Waystones (the item used in the demo which is “crushed” like a Dark Souls Humanity and shows you the way), among others. Creating a good team is not about making sure all 4 Hunters have “the best” items, it’s about making sure each player can contribute to the team and give the biggest cover to a host of potential scenarios.
In addition to items, there are also abilities (or “Traits”). These are also customizable. There are no set classes, so you basically make your own “class” or “archetype” and fill whatever role you want. Weapons, Items, Abilities, and of course, their overall look.
You have a lamp/lantern… it will run out if you over use it.
There will be multiple locations, not only America, and bosses (which are, unsurprisingly, a focus of HUNT) will be based on the local folklore.
The real focus is taking down bosses. The majority of the gameplay you’ve seen so far is about “getting” to the boss… but make no mistake, there are bosses! These aren’t just rehashes of enemies from the missions, but full on 4p boss fights. The bosses (and other enemies) are based on famous folklore from around the world. As David mentioned, you will be able to research our bosses to find out where the myths/legends originated. The variations in HUNT just happen to be our take on those legends.
Also, it’s not just an “America” thing at all… New Orleans just happens to be the first area we are showing.
Melee combat will play a big role in conserving ammunition.
There are quick kills. Melee is meant to help you conserve ammo. There is friendly fire!
Finally, as expected for a game in this genre, everything from the missions to enemies and items will be randomly generated.
Multiple mission types. During each mission, besides just doing the mission-specific goal, you also want to collect information as to the whereabouts of the boss of the area. Once you locate them… it’s time for pain!
All missions are randomly generated. Random layout, random enemy spawns, random events… you will never play the same exact mission twice.
You can check some gameplay footage below, and then sign for the PC beta, supposedly coming later this year. A full release is likely coming in the first half of 2015, with PS4 & Xbox One planned as well.