Dev: Sunset World More Interactive Than Infamous

Sunset Overdrive‘s gameplay reveal surprised many gamers in a positive way, so it’s perfectly understandable that people now want to hear more about the game. Gamespot travelled to Insomniac‘s headquarters in Burbank, California, and the developers answered some more questions in a video interview.

Creative Director Marcus Smith compared the game to Infamous, stating that this one lets players interact far more with the surrounding environment.

This is a game where you actually interact with the environment all the time. A lot more even than games like Infamous, where you interact with the environment by climbing the buildings, but most of the time you’re in the area doing stuff.

This is a lot more like Tony Hawk, where the entire world had to be built with how the gameplay mechanics worked. These parts are so tied together that we couldn’t box them up and develop them independently.

Director of Production Bryan Intihar echoed this sentiment, adding that traversal made Sunset Overdrive unique.

When the game really crystallized for me, I think, is when we started putting traversal in the game. It wasn’t just about walking around the world and killing a bunch of enemies, but killing them in a really stylish fashion: grinding, jumping around, looking cool while you’re doing it.

Indeed, this looks like the defining feature of the game, although some viewers have commented that traversing looked a bit too slow in the videos - still, Insomniac is aware of that and will keep testing with this feedback in mind to see if changes are indeed needed.

We should probably hear more about Sunset Overdrive during E3, so stay tuned on Worlds Factory for more on the game.