Tag Archives: technology
LotF Dev Talks About Tech, PC & Consoles
We’ve teased you quite a bit with our previous snippets, but it was kind of necessary as you’ll notice today, since our full interview with Deck13‘s Michele Giacalone is really huge! We touched many topics in our conversation, [...] Read more
Crytek: Substantial Visual Improvements Possible, We Have A Lot of Ideas
Along with the release of Ryse: Son of Rome on PC (which we have reviewed here, in case you’re interested), we were also able to send a few questions to Crytek. Today we’re giving you an interesting excerpt about a very specific [...] Read more
The Tomorrow Children Uses Async Compute
One of the most intriguing games to be unveiled during Sony’s Gamescom 2014 Press Conference was surely The Tomorrow Children by Q-Games. The art style looks unique and captivating, the setting is quite fresh (a Soviet Union [...] Read more
Why Titanfall Framerate Drops: Particles And Physics
Titanfall is finally out in most territories, and many of you will probably be too busy playing it instead of reading about it, after many months of strong hype. Still, there’s a very interesting interview published by the German website [...] Read more
Guerrilla thinks Killzone just scratches PS4 power
If you’re a fan of graphics technology in gaming, chances are you’ll really dig the lengthy article published by Eurogamer’s Digital Foundry, which explores Killzone: Shadow Fall from a technical point of view. They also [...] Read more