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Lords-of-the-Fallen-Snow-Fight

LotF Dev Talks About Tech, PC & Consoles

We’ve teased you quite a bit with our previous snippets, but it was kind of necessary as you’ll notice today, since our full interview with Deck13‘s Michele Giacalone is really huge! We touched many topics in our conversation, [...] Read more
Alessio Palumbo |  20 October, 2014
Ryse-Son-of-Rome

Crytek: Substantial Visual Improvements Possible, We Have A Lot of Ideas

Along with the release of Ryse: Son of Rome on PC (which we have reviewed here, in case you’re interested), we were also able to send a few questions to Crytek. Today we’re giving you an interesting excerpt about a very specific [...] Read more
Alessio Palumbo |  13 October, 2014
the tomorrow children rocket launcher

The Tomorrow Children Uses Async Compute

One of the most intriguing games to be unveiled during Sony’s Gamescom 2014 Press Conference was surely The Tomorrow Children by Q-Games. The art style looks unique and captivating, the setting is quite fresh (a Soviet Union [...] Read more
Alessio Palumbo |  3 September, 2014
titanfall-fracture

Why Titanfall Framerate Drops: Particles And Physics

Titanfall is finally out in most territories, and many of you will probably be too busy playing it instead of reading about it, after many months of strong hype. Still, there’s a very interesting interview published by the German website [...] Read more
Alessio Palumbo |  13 March, 2014

Guerrilla thinks Killzone just scratches PS4 power

If you’re a fan of graphics technology in gaming, chances are you’ll really dig the lengthy article published by Eurogamer’s Digital Foundry, which explores Killzone: Shadow Fall from a technical point of view. They also [...] Read more
Alessio Palumbo |  24 November, 2013

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