Assassin’s Creed Unity Combat Is Reportedly Harder

We’re just a few weeks away from the release of the first next gen only Assassin’s Creed title, and I’m pretty sure that many fans are still wondering about Assassin’s Creed Unity combat. Ubisoft has been saying each time before a new release that they upped the difficulty of combat, which has been a constant complaint with the series, but very little had changed so far, with the games still far from the golden standard of the genre (Batman Arkham).
Now, however, it looks like things might finally be more challenging for all of you wannabe assassins. At the FACTS expo in Ghent, Belgium, a few Neogaf users were able to try the game and reported their impressions here, with all of them agreeing that Assassin’s Creed Unity combat is way harder when compared to its predecessors. Pakoe said:
The combat felt harder, there was no easy counter button. The waiting game was gone, i had to block at the right time and attack at the right times. Also i got attacked by multiple people at the same time, so no more are enemies just looking at you mid-battle.
Original poster Jindrax went more in-depth with his analysis:
The combat still feels “assassins creedy”. They group around you and you parry then counter attack. All though now they seem try and attack by 2’s and 3’s instead of one by one.
You had to “aim” your parry in the direction it came from and you had to time it right.
You couldn’t just press it and expect him to 180° and parry.
Oh and you could do a combat roll if you press A and a direction, that was handy when you get surrounded!I only fought about 4 guys at once, but that’s because I try to play stealth and the enemies don’t really flock to you unless someone actually calls out for them.
It’s not like if you get spotted the entire base comes running, it’s usually the guy who saw you and if he chooses to call some nearby guards you get those too.Well you die a LOT quicker than before. I think it was about 3 hits and then he got stabbed. Also the screen didn’t go super dramatic red so I didn’t even notice it so much and all off a sudden I got a sword through my chest ^^.
And as for the style of fighting, usually in AC I just tend to be the stand there and wait for them to attack me kind of guy. This time I really had to pay attention to what they were doing because if they surround you it quickly goes to shit. The combat roll really helps in that aspect.
They also praised freerunning movement, and the scale of Paris in Unity. Pakoe:
The game really played well besides all that, i remember standing on top of the biggest building and just looking all around me. The whole city looked so big, i could hardly believe it.
[answering to 'How's climbing?'] Better.
You have a climb and drop down button when in ‘free running mode’ now.
Blueninja:
Scale of the city is unparallelled, though. Fucking immense. Didn’t engage in any combat, just climbed a tower, jumped off and then let someone else take over. Freerunning seemed smoother and more responsive than earlier games. Freerunning seemed smoother and more responsive than earlier games.
Jindrax:
I went in free running mode by pressing RT and then you press A to climb and B to drop.
The first thing I did was climb the building next to me. It wasn’t so high but was I saw when I got to the top was insane. You could just see Paris spread out as far as the eye could see. The sense of scale was insane. It really felt like this huge city that was alive. The amount of people of the streets were also breathtaking.
I’m very happy to read that enemies don’t just stand there anymore, and obviously the sense of scale being this big will help players a lot with immersion. All of them reported frame rate issues (the Xbox One version was on display), though; hopefully they will be fixed before release.
Assassin’s Creed Unity launches on PC, PlayStation 4 and Xbox One on 11th November, but if you don’t have a powerful PC or a new console yet, Ubisoft has you covered with Assassin’s Creed Rogue launching the same day on PlayStation 3 & Xbox 360.