You Won’t Want To Lock TLOU Remastered @ 30FPS
Yesterday, we learned a lot on TLOU Remastered: many official screenshots were released (you can see a comparison against the original PlayStation 3 release here), along with the detailed graphics improvements and the upcoming screenshot tool, which will be added with the Day One patch.
Another option has been confirmed, however, and it sparked a lot of controversy: Naughty Dog added the ability to lock frame rate at 30FPS. Usually, this is done primarily to avoid unwanted fluctuation between 30 and 60 FPS, which often provides less than smooth gameplay; since Naughty Dog promised 60FPS with the PlayStation 4 remaster, many wondered if the game didn’t run constantly at 60FPS after all.
A few developers just squashed this concept, though. Lead Game Designer Kurt Margenau confirmed that it is totally an option added just for those who prefer to run the game at 30FPS (some feel that 30FPS is inherently more cinematic than 60FPS), and that it has nothing done with performance itself.
Drew Thaler, a programmer, retweeted Margenau’s statement and then wrote a tweet of his own, stating that it was very easy to add this option and it was done because some asked, but some people like eating bugs; he concluded that you won’t want to lock the frame rate once you play the game unlocked (which is the default setting, by the way).
Finally, Marshall Robin noted that the frame rate isn’t that variable at all, contrarily to what Polygon reported in a preview.
TLOU Remastered is out on 29th July, so everyone will be able to judge the result soon enough anyway.