PS4 Has Great Potential & Bright Future, Says Dev

After a long period of time with just Ace Combat and little else, flight simulators - realistic or arcade - are making a major comeback lately, and another game all about historic dogfighting will land on PlayStation 4 in the next few days: Air Conflicts: Vietnam Ultimate Edition.
We’ve reached out to developer Games Farm, based in Slovakia, to learn more on this port and their experience with PlayStation 4, which they praised highly despite not being able to reach the “gold standard” for consoles of 1080P@60FPS. Here’s an excerpt from our interview with CEO Peter Nagy:
PS4 is great to work with. There are tremendous improvements compared to previous generations of the consoles in all aspects of development and performance. We are still fairly new to this platform, but the platform has a great potential and bright future indeed. Game is not running at 1080p@60fps as this is our first game on PS4, our schedule was quite tight and we much focused on the new PS4 features. However, decent performance was achieved even compared to PC version…
And yes, we use some of PS4 specific features – head tracking for cockpit camera control for example, also DualShock4 specific features – lightbar, speaker to increase the authenticity of the gameplay experience.
We also asked about the reasons behind the current lack of support for Xbox One, and whether there will be any in the future; Nagy replied saying that this is likely tied to the platform’s success.
There isn’t any specific reason – but no decision was made on XBOX One support yet. This is however more question towards the sales department of bitComposer. I think such support greatly depends on the feedback of the players and XBOX success – especially the feedback is hard to predict
It sounds like a decision was made by the publisher (bitComposer) based on the stronger sales PlayStation 4 had so far; still, it seems plausible that as soon as Xbox One’s userbase grows, the support will come. Come back tomorrow for our full Q&A session including the improvements made to the game and some bits about their next project.