GRID Autosport Will Be Pushing PS3/360 Boundaries

In a two pages long interview with VG247, Codemasters revealed some information on GRID Autosport, the new entry in the series announced just a few days ago and already pinned for a June 27 release on PC, PS3 and Xbox 360.

The game won’t be heading to next gen, but according to Lead Designer James Nicholls it is pushing the technical limits of PlayStation 3 & Xbox 360 hardware.

I think we’re pushing against the limits of what we can achieve on the Xbox 360 and PS3, I’m really proud of our team for pushing an extra 4 cars out on track compared to GRID2 – that makes all the difference in pack races, and is a significant technical achievement for us.

We saw what many modders did with the in-car views they added to GRID2, and felt we could offer a similar experience, so we’re delighted that we’ve added two in-car views into the game which, again, wasn’t easy for us to pull off. We’ve redone the lighting on new and old tracks, and the endurance racing has received a lot of attention to get the night racing experience just right.

The best version will obviously be the PC one, and you won’t even need an expensive rig to play GRID Autosport.

The PC has continued to benefit from graphical improvements such as 4K Texture support, a new procedural grass system and further DX11 enhancements. Our partnership with Intel has allowed us not just to push these kinds of high end performance improvements, but also has helped us to optimise for their range of game playing PC devices. This means that our game runs really smoothly even on quite a modest PC, which isn’t something you hear every day on the PC platform.

Check back on Worlds Factory for more on GRID Autosport as the release date draws near.