The online tactical RPG InSomnia was retired from Kickstarter (which goal was $70,000) by the developer team Studio MONO because, after players’ feedback was taken into consideration, the team feels like they need to take some time in order to give to the players a much better explanation of what InSomnia is and what it is not. The Kickstarter will probably be resumed sometime in January, along with a total better explanation of what the game will be about.
Read the complete MONO statement below, it’s interesting:
“We have received great feedback and support for the project, but it soon became apparent based on that feedback that there were key components in our campaign that we had overlooked, that we needed to reveal a lot more about certain aspects of the game and to ultimately provide a much better explanation of what InSomnia is and what it is not. For example, a lot of people took from the Kickstarter page that the game is some sort of modern MMORPG which is not the case. This was obviously our fault. So, based on this we have taken the difficult decision to bring the campaign to a halt. Our focus over the next few months will be on the copywriting and further developing the game itself before we return at the end of January with a much better campaign. It is with some regret that we have decided to cancel the current Kickstarter campaign for InSomnia. However, we want to make it absolutely clear that this isn’t the end of InSomnia, rather an opportunity for us to regroup and come back again in a few months stronger and wiser. Deep thanks to all the backers for your support and feedback which we have listened to and taken on board. We look forward to unveiling the new and improved InSomnia campaign soon”.