The kickstarted microconsole the Ouya has been around, at least for devs, for almost a year now. For most people the controller-handheld hybrid unfortunately turned out to be a pretty major disappointment for a number different reasons, but the Ouya’s biggest flaw is easily its consistently criticised controller. Extremely high latency and noticeable input lag, weak, squishy triggers and analog sticks with poorly calibrated dead zones all make for a rather frustrating experience. Thankfully, it would appear that Ouya have taken this criticism into account and are working on solving some of these problems before working on Ouya 2.
The company started by tweaking the software to reduce the latency and the lag people were experiencing, company founder Julie Uhrman told Polygon. Then they set to work on the controllers themselves, adding more textured thumbsticks, improved action buttons tweaked to ensure they won’t stick when depressed and they even tightened the triggers.
“The feel of the controller today is actually probably a lot better then in June,” she said. “Our goal is to build a great controller. We wanted to build something that was ergonomic, that had great weight, that had a great feel, that offered developers a different way to develop games by including a touch pad in the design. We’re constantly going to work and iterate on the controller.”
Ouya seeks to start working on Ouya 2 with a plan to ship the annualized console sometime in 2014.
“Our plan is to have Ouya 2.0 sometime next year, we haven’t finalized the date of that,” she said. “We’re still determining what exactly we want that to be.
This news follows that the Ouya will start rolling out to Target stores across the US.
Courtesy of Polgyon.
