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Infamous Second Son to allow havoc, not destruction

Talking to VG247, Nate Fox, Game Director of Infamous Second Son at Sucker Punch, clarified that the game will allow havoc, rather than utter destruction.

We’re absolutely looking to let people create total havoc and we want to let people walk on the wild side, but also we don’t want to let people level the city to a flat parking lot because that’s not fun.

For instance, we don’t want to level a certain building, even if it might be a very rickety looking building, if levelling it means there’s nothing to climb on or no cover to hide behind. In general though, our contract with the player is if they think they should be able to do something we try to let them do it, so anything you think you can climb on we let you climb on, so that we maintain trust, and if something seems to you that you should be able to destroy it we try to let you destroy it.

It’s a solid concept, and I can easily get behind it. Even though I absolutely love destruction and the possibility to interact with the environment, if it was truly possible to completely destroy every building in a game, it’s likely that gameplay would suffer, rather than gaining from that; I’ve recently talked about something similar happening in Everquest Next, where the world heals itself after a while, and I’m sure it wouldn’t be as much fun if players could just raze the city of Seattle in the first 30 minutes of their playthrough.

 

Regardless, Infamous Second Son is looking as one of the strongest exclusives for PlayStation 4, and we can’t wait to get our hands on the game, which should be released during February 2014.


  • Nintendo Fan 4 Lif3

    They could’ve made it completely destructible. All they’d have to do is have the player unlock a construction power of sorts that lets players mash things together from debris to possibly combining his other powers to create foundations or rebuild them, then they wouldn’t have to worry about it being ground zeroed. That’s what I would have done, but I guess since that wouldn’t fit the story and it’s too early in the cycle to enable that much physics into any games, they went with this and I’m cool with that. This game’s gonna be a blast. Let’s hope the game offers an option to bleed powers into one awesome move or power that can deal lotta damage or do something cool in the environment.