Shigeru Miyamoto said that Pikmin 3 was originally conceived for 3DS but just didn’t feel right for the platform, in an interview with 4Gamer.
The truth is we were doing prototype tests of Pikmin for the DS and 3DS but it turned into unit management with only the touch pen and no matter what it just didn’t seem like Pikmin.
We concluded that Pikmin is a game that revolves around action based on its controls and the strategy sits on top that. Although there are elements that are built on the strategy, there are other overall things that have to be well considered. This complete experience is an important element of Pikmin.
The problem mainly was in the controls, reiterated Miyamoto.
The truth is when we made 1, we were trying to make the easiest to control 3D game around. The focal point was Olimar walking around on screen but the majority of the interface was those controls. They didn’t interfere with anything else. There weren’t many 3D games that were that simple to move around in since you could play without even having to control the camera.
In Pikmin 3, Miyamoto felt he had met his own aims from a control stance, “This game may seem difficult on first glance but once you try the controls, it’s easy. Even if you find using the pointer difficult, there is a control method using the GamePad similar to the previous GameCube titles that we’d like people to utilize. To that end, we hope people are able to look at this as a carefree, easy action game
Pikmin 3 is being analyzed by our resident Nintendo expert. Expect a review of the first WiiU instalment in the series soon.
