Tag Archives: sean murray
No Man’s Sky Has Destructible Terrain, Vows To Make Resource Gathering Fun
No Man’s Sky has been in many gamers’ most anticipated lists for quite some time since its reveal, and yet its main focus as a game is still a bit hazy. Yesterday Eurogamer published a massive interview with Managing Director Sean [...] Read more
No Man’s Sky To Have “More Traditional Multiplayer”
Despite being one of the most exciting games on the horizon, no one outside its makers, Hello Games, has a precise idea of what No Man’s Sky is going to be about. Gamespot tried desperately to pry away more details in a video interview [...] Read more
No Man’s Sky Isn’t A Tech Demo, Says Murray
As teased yesterday by Sony, a new video interview has been spotted on the official PlayStation website for Hello Games‘ No Man’s Sky. The company’s Managing Director and public face, Sean Murray, discusses the birth of No [...] Read more
Murray: We Won’t Have Any Quests
Even ten days after the latest trailer shown at Sony‘s E3 2014 Press Conference, No Man’s Sky is still being praised left and right, while more interviews are published by the press. This time it’s Kotaku’s turn, which [...] Read more
No Man’s Sky To Have Responsive60FPS Console Gameplay
Hello Games got a lot of attention in the last month or so. First, of course, there was No Man’s Sky reveal at VGX Awards 2013, which blew most gamers away; then there was the extremely unfortunate matter of the flood, which coupled with [...] Read more
No Man’s Sky isn’t quirky,”we are console developers”
Today, a few articles and interviews with Hello Games, the developers of No Man’s Sky, appeared on the Web. Speaking with Rock, Paper, Shotgun Managing Director Sean Murray said that this won’t be an overly complex, quirky game like [...] Read more
No Man’s Sky got Shahid wet; Sony in talks with dev
No Man’s Sky was undoubtedly the most interesting game reveal at the VGX Awards 2013. An indie game currently in development at Hello Games, a 4-man studio based in Guildford (UK), it already has seamless transitions between underwater, [...] Read more