Driveclub Dev: “Cars rapidly unlocked”, No Need to Worry about Microtransactions

In an interview with IGN, Paul Rustchynsky detailed the microtransactions that are to be included in Driveclub:

 

“It’s been a hot topic of late inside gaming, and we’ve been very keen to take on board the feedback from gamers and make sure we don’t upset anyone. So, in Driveclub, what we’ve done is make sure that the progression system is really straightforward, really simple and gives you access to a lot of content really quickly.”

“In Driveclub you earn Fame, and as you earn Fame, you level up. Every time you level up, we give you another car. There’s no double gating or anything along those lines, you’re given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts.”

“If you want to unlock a car immediately, you can pay to unlock that car straight away but it’s not a consumable microtransaction. We don’t let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do – it’s identical to what we did in Motorstorm RC. So if you played that, you know what we’re doing here.”

 

Of course, the developer team immediately got the heat from the players because of their decision to implement microtransactions into Driveclub.  Paul Rustchynsky took it to Twitter to assure the players that microtransactions won’t be plaguing the title as we imagine it.