Evolve To Have Much More Content And Support Than L4D

In a recent AMA on Reddit, a few artists of Turtle Rock Studios decided to shed more light on Evolve. Some details were revealed and great post-launch support was promised.
They talked about their inspirations for characters and monsters, and how they work. They say they wanted characters who have memorable personalities, like the ones from Left 4 Dead. Each has its own theme and attitude, inspired by many different archetypes. Every character will have its backstory, which we’ll get to know by listening to what they say during the matches. Matches are expected to last from 10 to 15 minutes.
As for the monsters, along with classic monsters from movies like Godzilla or King Kong, they were inspired by some real life monster as well (such as viperfish).
They confirmed monsters will have a lot of place to hide from hunters, but we’re hoping that doesn’t mean great camping spots:
There are a lot of good hiding spots designed into the maps. Big clusters of vegetation, rock formations, caves…part of being a good monster is knowing when to be sneaky and when to go balls out and kick some ass.
They detailed the lighting system in Evolve, and confirmed use of color grading and post-effects (this doesn’t really come as a surprise):
We are lighting levels in the game using the latest from cryEngine - 3.6. We will have global light probes for the general lighting and then create local clusters of cubemaps for local high fidelity on top of lighting from other sources.
We also will be using color grading and other post-effects too.
From what we gathered, Evolve has a ton of artwork and people from Turtle Rock Studios are eager to share it with their fans. They can’t confirm anything, but they are definately looking into sharing it. Perhaps a collector’s edition with artbook is on its way along with the regular edition?
This quote will probably delight all fans of Left 4 Dead and those who yet have to become fans of Evolve:
Much like L4D, we have a lot of procedural systems that make it so that every match isn’t the same. Combine the procedural systems with multiple maps, multiple hunters, multiple monsters, multiple wildlife species…you end up with a game with a crap load of diversity. Years later people are still playing a lot of L4D, and straight out of the box Evolve will have A LOT more content than L4D shipped with…pile on some great post launch support and content…we feel like we’re making something people will be playing for a long time to come.
We do have a progression system. Stay tuned, we’ll have more info on that in the months to come.