Gilray: PS4 A Dream To Work With, Targeting 1080P@60

Yesterday we reported Stewart Gilray’s clarification regarding Lorne Lanning‘s thoughts on PS4 vs Xbox One performance wise. Today, we focus on Just Add Water impressions regarding development on Sony’s new console, including their target resolutions for PS4 and the remaining console releases:
The machine is just a dream to work with, you know we didn’t have problems with PS3 as some did, but damn is the PS4 slick and easy to work with. Right now we’re NOT using the touchpad but we have some ideas that could well pan out.
We’re not really talking about resolutions and frame rates at the moment, but if we say PS4 is 1080p/60 and the aim for the others is 720p/30 that’d be our target.
It looks like Oddworld New N’Tasty doesn’t support the DualShock 4 touchpad at the moment, but it still may in the final version. As a reminder, the “others” aiming at 720P/30 are likely PS3 and WiiU, while PS Vita will probably run at the native resolution of 960 × 544@30, and obviously PC users (including Mac & Linux) will be able to choose their own resolution. I also asked Gilray if the work had started already on the Xbox One version despite the talks still happening about the self-publishing constraints on the platform, and he confirmed that nothing has been done in this regard yet.
By using Unity we can add the game to other platforms relatively quickly, so right now we’re NOT working on Xbox One and won’t be until we have clarification from Microsoft on the Parity/sim-ship side of things. So far there’s been NO movement in that area that works for us.
Gilray’s statement echoes Lanning, who said just a few days ago that self-publishing on Xbox One is still not a breeze.