Star Citizen To Feature Revolutionary AI: ‘Kythera’
It was just confirmed in a press release that Moon Collider and Cloud Imperium Games will be teaming up in an effort to bring the Kythera AI system to Star Citizen. Kythera will act as the ‘guiding hand’ to computer-controlled characters and spacecrafts throughout the game. According to Moon Collider’s CEO, Matthew Jack:
You’ll soon find Kythera in a range of titles, from an indie hack-and-slash to a point-and-click adventure, but we couldn’t have a better showcase than Star Citizen. We call Kythera the dynamic AI, and our ambition for it is to step up to the next level of creative gameplay and immersive worlds. So it’s a perfect match for Star Citizen – this generation’s most dynamic and immersive PC game.
Star Citizen fanatics can plan to see Kythera in the upcoming Dogfighting Module. According to Chris Roberts from Cloud Imperium Games,
if all goes as planned, the Dogfighting Module itself will launch shortly after PAX and you will finally get your hands on your flight sticks. The team is scurrying to take care of thousands upon thousands of necessary details: variable damage states, HUD detailing, weapons cameras, engine sounds and countless other things that go into creating an immersive space combat experience. At this point, we can now regularly dogfight here in the office.
Additionally, Roberts also discussed the magnitude of just how big the development team is.
You may find it interesting to know that as of this moment there are 212 people working on Star Citizen between the internal and external studios and contractors. More people are working on this project than most AAA console titles, and it’s definitely the largest team to work on a Space Sim. These are jobs you have created. It’s an amazing accomplishment and it’s all down to your passion for space sims, PCs and doing something different. Not only that but these are 212 developers that want what you want – to make the best game possible – they don’t have to worry about a publisher pushing them to release early to plug a hole in a quarterly revenue plan or to incorporate a feature just because it’s the flavor of the month.
Star Citizen is doubtlessly one of the most ambitious titles in the making and we’ll keep monitoring the game very closely in our personal radar.