You’ve got to play Infamous Second Son twice,says dev
Sucker Punch‘s Nate Fox spoke once again about Infamous Second Son, in an interview with VG247. Amongst other things, he explained that because of the morality system and its consequences, players would do best to play the game twice to see everything:
The choices you make along the way will not only impact Delsin’s story, but also the way that his powers mature and evolve, and the way other characters around you evolve and change. It’s very, very different. You’ve got to play the game twice to see it all
It also appears that most testers so far choose to be the good guy first, only to wreak unbridled havoc the second time.
We do our damnedest to make it fun in both directions, but in my opinion you’ve got to play the game twice to really experience inFamous: Second Son. I know from watching people play the game, that most of them play first as a good guy because we’ve been conditioned by society not to speed and help old ladies cross the street.
But then they play through again, and they’re the most evil sons-of-guns you’ve ever met. They enjoy being evil, but they’ve got to get the good guy experience out of their systems before they allow themselves to be the jerks they are in their heart
Rest assured too, you will know whether you’ve done something heroic or villainous.
We try and make it pretty clear when you’ve done something evil, mainly because it really sucks when it’s nebulous. It’s not fun to feel like, ‘Well I think I did the right thing in that videogame,’ because there’s so much you have to understand about the rules of the world, your abilities, what the mission is asking you and all of that stuff. We try to cut down on ambiguity as much as possible, but at the same time we try to put situations in front of the player that are frankly tough, because that’s what games are good for; they can transport you to places you’ve never been and let you do things you’ve never done before
Infamous Second Son will release on 21th March, exclusively on PlayStation 4.