No “rubberbanding” AI in Driveclub
To the disappointment of many fans of racing games, Evolution Studios‘ DriveClub was recently delayed to early 2014 (it was originally scheduled to release as a launch title exclusively for PlayStation 4). However, in the past couple days the developer begun making up for this with small new videos and interesting tidbits of new information. For example, Design Director Paul Rustchynsky just commented on Neogaf that in DriveClub, there is no such a thing as “rubberbanding” AI, a term referred to the artificial catch-up for enemy cars that often plagues many racing games, including Evolution’s Motorstorm.
Apparently, as later confirmed by Rustchynsky over Twitter, the AI was entirely rewritten for DriveClub.
You can read our very positive impressions at Gamescom, or watch the two newly released videos on Evolution’s official Facebook page.