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Dishonored The Brigmore Witches Review [DLC]

It’s time for Daud’s story to reach its epilogue: the second DLC dedicated to the assassins of Dunwall not only closes the circle around the personal stories of Daud and his diatribe with Delilah, but on Dishonored itself, a game that we believe has built a foundation for a successful brand.
Many of the questions proposed by the game, however, remain unresolved and probably serve as a basis for a future chapter: no matter what, it’s still a worthy closing the story of Daud, barely mentioned in the main game in which he held the uncomfortable role of murdering the Empress and lover of Corvo Attano, the main character.

The story of Daud picks up right where it left off in Knife of Dunwall, with Daud even more determined to find and deal with the witch Delilah, to settle the score once and for all. Getting the witch is not, however, a simple thing and to do it, Daud will have to look for valuable allies among the gangs that control the various areas of the city, now abandoned and at the mercy of the plague: the band Eels Death, in constant struggle with that of the Hatters, seems to be the key to obtaining the favors.
This research for a valuable aid will unwind in the three missions, lasting about an hour each, which will take until the epilogue roughly at the same pace as the previous DLC, but with a slightly higher pathos  due to the greater “epic”: it appears, however, clear how the division of Daud’s story is the result of a pure marketing strategy; in short, Knife of Dunwall and The Brigmore Witches could have been a single, meatier DLC. Let’s fly over the trade policies of Bethesda, though, focusing on this latest piece of new content - The Brigmore Witches. There are some new features over the original and the previous DLC, however I found these to be little more than marginal additions, serving only to give a slight feeling of novelty to the already proven game system.

While in The Knife Of Dunwall we have seen the introduction of new instruments of death, in The Brigmore Witches these give way to a brand new power, called Attraction, and the amulets of bone corrupt.
The first, as can be imagined, serves to attract to us if anything gets in before, they are enemies or objects, and then use them as makeshift shields or as bullets. The amulets bone corrupt, however, are an alternative version of the classic amulets but, unlike the latter, besides giving the benefits really curious have also malus, which will force us to properly evaluate their use. Nice idea but not exploited to the very end because, both the bonus and malus are quite immaterial to the game.

 

The biggest news of this DLC resides in the setting, especially towards the end when Daud clashes with witches and other monstrous creatures in an environment quite far from the “civilization” of Dunwall, thus making the game feel slightly more like a survival horror. An interesting twist, especially since it will force you to play Dishonored in the manner that most enhances its structure, and I’m of course referring to stealth mode: too bad, then, that it only happens when the game is practically done.

So the story of Daud comes to an end, thus concluding the clearly positive cycle of Dishonored, mainly thanks to the base game which was one of the best games of last year earning GOTY awards left and right.
A closing slightly inferior to what one might have expected, especially for the choice, in our opinion quite unfortunate, to split this DLC giving users two half-products rather than a unique and, of course, more palatable one.
The non-excellence in terms of numbers of  Dishonored The Brigmore Witches must not deceive because we are still talking, at any rate, about a good product based on an astounding game (Dishonored): if you want to spend a few more hours in the world of Dunwall, then our advice is to get both DLCs; although, perhaps the wisest choice would be to do so during the next sales period.