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Shared a lot of Thief 4 details

A lot of interesting Thief 4 details were shared today by an Eidos Montreal community manager in the form of a huge list appeared on the Eidos Forum. The infos comes from a pre-alpha build of the game, but they are key elements that will likely never be changed.

 

The most important ones include:

 

  • Health and focus won’t auto-regenerate. You’ll need to depend on consumables to restore them.
  • You will be able to toggle pieces of the HUD
  • The environment will be believable, so for example dogs will appear in the game.
  • Lockpicking will change depending on whether or not you use focus. Garret will be able to steal anywhere in the gameworld.
  • The game will support both a mini-map and a full map.
  • You can finish a complete playthrough using only stealth. Guards line-of-sight will depend on where they’re facing, meaning if two guards are standing face-to-face to each other than their vision will be blocked behind the other.
  • Focus will play a key role in the game. For example using it while lockpicking will enable Garret to see the inside as opposed to just seeing outside.
  • Garret can use a climbing tool called the ‘claw’ to reach higher places which are otherwise inaccessible, and also save himself while falling down.

 

You can read the full list here, if interested.

 

 

Thief is set to be launched during 2014 on Xbox One, Playstation 4 as well as Microsoft Windows.