Microsoft has released a series of posts in which they shed some light on Xbox One DRM, something that troubled fans since the new console reveal.
Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates. While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection. With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
On the topic of pre owned games Microsoft had this to say:
We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
And finally, there seem to be severe limitations when it comes to lending Xbox One games to friends:
You can only give them to people who have been on your friends list for at least 30 days and each game can only be given once. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.
Many gamers across the globe are pretty angry right now. Let’s see how this turns out for Microsoft.
