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Thuway: DirectX 12 Is Not Xbox One Savior

During the Game Developers Conference 2014 at San Francisco, Microsoft announced the twelfth iteration in DirectX graphics libraries. DirectX 12 is expected to be released in Holiday 2015 and it will work across multiple platforms, from PC [...] Read more
Alessio Palumbo |  21 March, 2014

Oxide: Nitrous Engine Ported to Mantle in Two Months

Oxide Games‘ Daniel Baker had a video interview with Tekzilla at CES 2014, and it was the perfect opportunity to get a few more details on Nitrous Engine and its Mantle port. According to Baker, the porting itself to AMD’s new API [...] Read more
Alessio Palumbo |  12 January, 2014

The Witcher 3 targeting 30FPS with PhysX destruction

After the short new trailer shown at the VGX Awards 2013, the hype for The Witcher 3 managed the impossible feat of raising even more than previously. For all of the fans among you, here’s some new information, courtesy of Italian website [...] Read more
Alessio Palumbo |  21 December, 2013

Oxide Games likes PS4 architecture “very much”

Speaking with Gamingbolt, Dan Baker, one of the founders of Oxide Games, spoke very favorably of the PS4 architecture engineered by Sony, wishing that PCs could have DDR5 RAM as well. We like the PS4 architecture very much. In fact, we’d love to [...] Read more
Alessio Palumbo |  16 December, 2013

Ubisoft: AMD’s Mantle API is a double-edged sword

Speaking with DSOGaming, Luc Poirier, Lead Programmer at Ubisoft for Assassin’s Creed IV: Black Flag, explained that while Mantle can be beneficial, it is also a double-edged sword with its own fair share of issues. On one hand, we are [...] Read more
Alessio Palumbo |  11 October, 2013

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