The Witcher 3 Probably Not 1080P On Consoles
At Gamescom 2014, we couldn’t pass the opportunity to interview Jose Teixeira, CD Projekt RED‘s Visual Effects Artist, on The Witcher 3. We already gave you a little tease of our conversation, but here’s a few more interesting snippets while we’re transcribing everything.
Obviously, we asked him about the PlayStation 4 and Xbox One versions of the game, and while he told us they’re coming along nicely, he didn’t seem confident that they will be running at 1080P.
Ideally, we’re pushing for 30 frames per second. The resolution, honestly, it depends; we’re working on it, we’re trying to get it as high as possible. If we can make it at 1080P, sure, but I don’t know if it’s going to make it. To be honest, I really don’t know. Probably not. But for sure, we need it to run at a smooth frame rate, so at least 30 FPS.
We’re doing optimization right now and I have to say, it’s actually running quite well. To be honest, we were expecting a lot worse. When we first started playing on PS4 and XB1, we expected the game not to work at all, because it was so heavy, so we were expeciting it to crash, but it’s actually running. It’s not quite there yet, but it’s running. So I think that with a little more optimization, I think we’ll get it running really well.
Ultimately, if they have to choose between steady 30FPS and 1080P, then I fully agree about getting a smooth frame rate first and foremost. We then also inquired about NVIDIA’s PhysX, trying to understand if this will be available on AMD hardware as well. Teixeira believes so, and he also added that they’re putting a lot of physics objects in the game that can be interacted with.
I think so, they’re doing so that it works on every system. It’s gonna be the same on every platform. And the physics is really cool. We’re asking the environment artists to put as many physics objects as possible, of course within the limits of memory and performance, but for example when you go inside the tavern, the tables, the mugs, the chairs are all subject to physics.
Geralt has this spell, a push of force, and when he does that everything flies off the table. In the beginning it was crazy, but now we have it under control. It’s going to be great.
Of course, even if every PhysX and HairWorks features works fine on AMD hardware on PC, it will probably be much more taxing for AMD GPUs than the NVIDIA counterparts.
Just for the record, The Witcher 3 snatched our Best RPG and Best PC Awards at Gamescom 2014. Look forward to the full interview, to be published tomorrow.