Rebellion: PS4/XB1 Distance Closing

We recently had the opportunity to interview Rebellion, the UK based development team behind the Sniper Elite series. Other than talking about Sniper Elite 3, the latest installment released just a few days ago, we asked their opinion on the recent Xbox One SDK update that unlocked 10% of the GPU (previously reserved for Kinect); they said that it should help close the gap with PlayStation 4, and it’s likely that the game will be patched on Xbox One to reflect this boost.

It’s a bit hard to tell right now – although there will of course be a little boost straight away – we should be supporting this in the future in Sniper Elite 3. In the end, just like last generation, it’s not just about the hardware – it’s about the tools, guidance and support you get from the platform holder that makes a huge difference, and I think it’s safe to say the distance is closing.

They also claimed to be happy about how Sniper Elite 3 turned out on all platforms, noting that Xbox One users may experience some additional screen tearing but there’s an option to lock the frame rate at 30FPS to avoid it.

I’m not sure we ever claimed the frame rate would be locked, but we have achieved regular performance at 60FPS at native 1080p on both, so we’re pretty proud of that effort and our in house engine team should be praised with what they’ve pulled off when you think it outclasses some multi-platform games from much larger studios. Players experience maybe a little more screen tear on the Xbox One but both consoles can lock the frame rate at 30 to cut that out. Overall, for a game on five platforms we’re pretty happy.

Perhaps there won’t be a need to use the frame rate lock@30FPS to avoid tearing after the patch. Check back on Monday for the full interview!

Alessio PalumboBy Alessio Palumbo (893 Posts)

Gaming writer since ages, now Founder and Editor in Chief of Worlds Factory. Clan Leader/Guild Master of La Legione del Drago, clan/guild of heroes jumping from a virtual world to another for the most epic (?) adventures ever seen.


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  • jacksjus

    Here’s what I don’t get. If they know the game has performance issues at 60fps, then why even bother going beyond 30fps?

    • Not_true

      They probably should have locked the XB version at 30 fps like Tomb Raider.

      • jacksjus

        Exactly but they want to satisfy the complaints so if you want 60fps here you go but no guarantee it will be a great experience.

    • Matt

      It’s good to have the option. I’d prefer higher frame rates and screen tear over a 30fps lock. Anything over 45fps feels just as responsive as 60fps. It’s only when the framerate fluctuates wildly when you usually notice the screen tear.

  • Quetzalcoatl9999

    Who cares? PC will always be more powerful, i think people should focus on the games instead of technical differences.

    • Not_true

      Some people want a console not a PC, and are interested in the more powerful console. Amazing, I know.

      • Quetzalcoatl9999

        Power doesn’t mean shit, PS2 was the weakest console and it was the best selling console, the same for Wii, like i said, people should focus on new games instead of minor technical differences.

        • Not_true

          PS4 is selling on price/performance, better PR and global appeal, long term 1st party support, large number of 1st party studios, more total games and dev support including Japanese and indie devs, wider variety of games, and PS+ value.

          Until recently the most powerful system was also the least expensive. Price parity has done almost nothing. Both consoles play largely the same multiplatform games, it’s like expecting a weaker, more expensive GPU to outsell a cheaper, more powerful one.

          • corvusmd

            For now. Having all the consoles I can tell you first hand that while I love having all the consoles, I do NOT feel like the PS4 is the best of the three. It’s only advantage right now is graphical power that never seems to really make a difference in the end product….at least not enough to outweigh the benefits of the X1. I can’t predict the future, but it wouldn’t surprise me that if by the end of the gen, the tables turn.

            • Thinkaboutit

              Good post.

            • You are flat out wrong

              “Muh gimmicky features!!!”

              Keep hoping, Xbot. The Xbone is going to be a joke until it ceases being manufactured.

            • Not_true

              PS4’s 1st place in global sales is practically guaranteed. Xbox might put up a fight in the USA but globally it’s not catching up.

              PS4 is selling on more than just better visuals.

              • Edonus

                But the Xbox will generate more money and have better content.

                Ps4 is selling well its just the X1 isnt selling as well but its selling well none the less. MS business models work better than Sonys. Quiet as kept they could completely tank the X1 and be more successful than Sony.

                The Ps4 is selling because of hype and protection. The reason I havent bought a Ps4 yet is because its id a corny console that really doesnt do anything interesting. I dont get caught up in hype and silliness. I buy what I want and need. I compared the 2 and the X1 brings more to the table. The Ps4 can sell 399 milion units on mars for all I care and it wont stop the voice commands and snap feature and full integration in to my entertainment system from being awesome or make playing Titanfall Killer Instinct and the rest of my gaming library less fun. As it seems you are more concerned with other things than function.

                • angh

                  Better content? I don’t think so. Last 4 years shows the difference between ps3 and x360 – ps3 has got much more games, from wider range of genres and great exclusives. Ofcourse, if someone isn’t interested in jrpg’s, some great smaller games like journey, and tlou or uncharted doesn’t appeal then xbox might be a better choice, but still, overall content is better on sony system. And if that havent changed for last 4 years I don’t think it will change for current generation.

                • Not_true

                  PS4 will easily generate more money. Better content is a matter of opinion.

                  You’re in denial of why PS4 is selling to the majority of gamers, it doesn’t matter what your fanboy opinion is.

              • corvusmd

                You’re right, they have great marketing. They did a really good job capitalizing on MS’s mistake shooting themselves in their foot. Now they have a bunch of mindless fanboys utterly convinced that playing ONLY on PS4 somehow makes them a “better gamer” and that MS is the devil….and neither of these things are true. They are also more than willing to fuel and perpetuate the rumor that PS4 looks graphically vastly superior…which is ALSO not true. As the gen goes on and these rumors and lies get sorted out, even some of the die hard fanboys will start changing their mind. It won’t be quick or anything and will take time, and MS will have to do something to give these fanboys an excuse to “save face” while doing a 180 on everything they posted online before.

                Don’t be fooled into thinking PS4 is a much better system than X1 (or even better at all actually). The vast majority of people that have both prefer the X1, and the X1 has a substantially higher games attach ratio.

                • Not_true

                  PS4 and Xbox have near identical attach rates. Wrong.

                  You’re in denial of why PS4 is selling to the majority of gamers, making up your own delusional conspiracy theories and fanboy hate.

                  Your opinion on what looks “vastly superior” isn’t a fact.

              • corvusmd

                Also keep in mind that US is THE major gaming market, so if they take that back, that’d be huge and enough to sustain the console by itself. While PS4 will almost assuredly maintain Europe, X1 isn’t even out in most European countries, so the gap isn’t quite as big as it appears at the moment. This September they are releasing in 13 more European countries which should help a little.

                • Not_true

                  Nah.

        • Guest

          And the Wii sucks and only sold because at $250 it was alot cheaper than $400 or $600 next gen systems. Same with the PS2, it was a $100 cheaper than Xbox and already had way more games by the time the Xbox came on the scene. Not to mention they were a new kid and a new company on the console block.

    • Jason Mounce

      PC Will always be ‘More Potentially Stronger’.

      Just because you CAN – – – . . . . Lemme emphasize this word. ‘CAN’ make it stronger, doesn’t mean you WILL, or that many HAVE done so. Hardcore gamers with powerful-as-hell-rigs are a Minority. It’d be basically like. 1 to 1.5 Million PC Gamers have High end to Uber rigs, that’s it.

      Telling people a platform is stronger just because you can customize it to be Stronger – somehow MAKES it stronger? Only is said by the most dense of halfwitted PC Elitists with no common sense.

      • Matt

        The super high end uber rigs are unnecessary for playing games… most of that power goes unused but it’s more for bragging rights in nerd realm if anything else. A Mid Range PC is all you really need these days if you’re tight on a budget considering the consoles aren’t really pushing the envelope… you can go to Walmart or whatever general purpose store you’re used to, buy a $400 PC then slap a mid range GPU in it and you have yourself a gaming rig that can push 1080p.

        You need to cool your tone.

        • Guest

          Everything you just said is not true. You are so wrong. And you need to cool your tone.

          • Matt

            Explain yourself then because I will smash it into a million pieces and rub your face in it to teach you a lesson.

        • sonicboom

          Not necessarily… Having a High End PC and saying “PC will smash any console” is like someone owning a Ferrari without wheels and saying “I’ll always cross the line before you”

          All that extra horsepower is usually useless, by the time PC gamers get to run a game better optimized than the console version, the console boys are already playing another game that runs and looks better than the PC version. Not too mention the console exclusives will always beat PC exclusives unless you like WoW, Age Of Empire or StarCraft. PC just has too many parts to optimize for and that’s the downfall of it’s so-called “power” being put to good use.

          • Matt

            The horsepower is not useless… there are limits to what certain games will take advantage of and that is usually due to the dev creating a cut off point. It takes a while for a well built rig to show it’s age. Optimization for PC is left to the owner to choose his settings to what he likes… you can either opt for higher framerate and lower visuals are vice versa with high end rigs offering the best of both.

        • Jason Mounce

          Indeed. Most is unused and wasted. Which is why I never really take Overclockers seriously unless their goal is something that doesn’t involve “GOTTA HAV MOAR FPS!”

          Pushing 1080p is one thing, but pushing the maximum visuals of a PC games’ capability whilst keeping 60FPS is another story.

          No? I don’t :o

          • Matt

            I appreciate the coolness in the response… no berating an entire class of gamers.

            There is no reaching the peak in PC gaming… there are people trying to push 8k for screenshot purposes. The main focus should be that it is an open platform. You are free to choose the parts and play the games. PC is the only platform where you can upgrade and the games become better looking and perform better instead of becoming obsolete.

            • Jason Mounce

              If PC power can make it conceivable, someone out there will want to do it for reasons unknown, redundant or useful. Just as Rule 34 in alternate contexts gives the same impression.

              I don’t know who the person is, nor care of sonic boom. I don’t even like the song.

        • Logical Reason

          Depends on what your uses are. Some could say that my 4.5GHz 3570K and dual R9 290’s is over kill…but considering I run triple monitors means I need that power and do a pretty damn good job of using it as well.

          • Matt

            It’s not overkill… that’s a good base for 4k gaming and perfect for eyefinity.

      • Not_true

        No need to call names preemptively.

        • Jason Mounce

          I tend to do that a lot.

    • Guest

      And there will always be a PCs that are even more powerful then the pc you have so why care about that on the pc when you should just be focusing on the games instead of the techincal differences.

  • Im_On_a_Drug_Called_Charlie_Sh

    No matter what xbone does its all to little to late, the public perception is that its a piece of total garbage and the public is right, xbone fail, better luck next gen Microsoft.

  • Dangerousjo 1985

    You wouldn’t ever notice a tear unless you’re playing a game in slow motion.. Which would make no sense in the first place lol..

    • Guest

      You’re kidding right? You can easily notice tears. Now if we are talking about UFC on PS4 and its tearing then i agree, you cant even see it. But anything else, super easy to see.

      • corvusmd

        No he’s right, I never noticed a tear on X1, but in slow motion I saw them. Either way, sounds like the patch can fix that. It’s not like in inFamous where whenever you are on the ground you notice a permanent tear like 5 feet in front of you struggling to keep up with rendering the shadows.

        • Not_true

          If you watch the Digital Foundry analysis of Sniper Elite 3 you’ll see near constant tearing even without slow-mo.

          • corvusmd

            I did watch it, that’s the only place that I’ve seen the tearing. Either way, I didn’t realize that they weren’t using the June XDK, sounds like that should resolve the issue anyway.

            • Not_true

              The June SDK brings Xbox’s GPU available to developers from 1.18 TF to 1.31 TF. PS4 is still 1.84 TF. The gap will shrink a little bit, but PS4 is still ahead in hardware.

              Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

              • corvusmd

                Please stop copy and pasting stuff that you don’t know what it means…esp since it’s incorrect. The CPU is actually better on X1.

                More to the point…all these specs can’t create major (or even noticeable most of the time) differences in the final product, so the more you brag and copy and paste these paper specs…the more it actually looks really pathetic and just lets everyone know that you are just looking really hard for “proof” that the PS4 is better.

                Unfortunately for you, anyone that has actually seen both consoles side by side without a bias, knows that you’re full of it.

                • Not_true

                  Wrong. PS4’s CPU performs better than Xbox according to multiple sources.

                  It seems most console gamers are ignoring attempts to downplay PS4’s stronger hardware and buying PS4s anyway.

                  You can keep crying, spinning, and downplaying, you’re not changing anything.

                • Logical Reason

                  He doesn’t know what he’s talking about? What a joke! Go look in the mirror my friend as it is you that seems to need more educating. The PS4 is faster in every way that matters. GPU, CPU, and RAM architecture. Not to mention it’s easier to program for.

                  I mean, hey, if you like Xbox and MS better than PS4 and Sony THAT’S FINE. But, please, quit acting like the Xbox is BETTER or FASTER simply because you don’t understand computer hardware or how it works. Explain to me how a system with ~500GFlops less processing power can keep up? You realize the PS4 is like an X1 PLUS 1 1/2 360’s added to it, right? That’s the power advantage.

                • Guest

                  Ok, seriously, first you make a stupid statement like, i dont see tearing on Sniper X1 when the game is nothing but a tearfest. And then you go on to spew some more dumb sh*t about the CPU on the X1 being faster when the Substance benchmark says otherwise. And 3rd, Im sure he definitely understand what it means cuz its easy to understand, just cuz you cant get it or dont wanna get and play dumb doesnt mean its simple to understand for the rest of us. So please stop with the stupidity cuz quite frankly, its insulting to the intelligence. You’re an idiot.

                  • corvusmd

                    Uh, EVERY single article that I just looked at that was written this year (not last year) says that the X1 CPU is faster and more powerful. So while I appreciate that you can all gang up on my and call me stupid….doesn’t actually make me stupid. The clock speed of the X1 CPU is 1.75 while the PS4 is 1.6 and they both have the same general structure allowing for the same general output.

                    NOW, to the MORE important issue. You all seem a bit too over aggressive and scared. Not a single one of you had anything factual to say…just straight to personal attacks and twisting what I said.

                    I understand that you think Sniper Elite is a tearfest on X1…I saw the same slow motion video, and if that was all I had to go off of…I’d think so too. In reality when playing the game, you almost never notice it….if at all. If it bothers you that much..hit the V-Sync button. More than that…that was all done without using the extra 10% GPU, so arguing about this now seems like a mute point anyway. Calling me stupid doesn’t mean all the sudden I’m gonna see tears in a game that played for over 24 hours.

                    Then you went on for a longer time trying to call me stupid than to rather ACTUALLY say something, which is always a dead give away you have no clue what you’re talking about. …and YES I still stand by copy and pasting specs doesn’t mean anything. We’re having conversations at two different levels…you guys are saying…”see here on paper it PROVES that PS4 is better” and I’m saying “no matter what those paper specs say, I don’t notice a big enough difference graphically from my PS4 to X1 for it to matter…and furthermore whatever it DOES have does not outweigh the benefits of the X1 in my opinion.”

                    SO I’m sorry that I offended you by having a different opinion, I can see that it hurts your feelings very much, and for that I apologize. However, your misplaced aggression doesn’t change my mind. In ONLY makes me think that you’re insecure and scared that the LAST bastion that the PS4 has to say it’s “superior” is slipping away before your eyes and you can’t do anything about it…pathetic!!! Let it go….just play some games and stop with the drama, you’re missing out on the greatest time to be a gamer because of some retarded bias you’re holding onto for NO REASON.

                    P.S. I can see that your bias will not allow for an intelligent conversation and you three will just continue to TRY (very pathetically) to “cyber bully” me, since you have nothing intelligent to say. There’s no arguing with that kind of logic. So feel free to respond if you want, this is old news, I’m moving on and will no longer care if you respond or not. Happy gaming…let go of your bias.

                    • Guest

                      So where are the links to these articles you’ve been reading “this year” that claim that? Oh yeah thats right they dont exist. You see this list of facts:

                      258% more bandwidth to 8GB of RAM (176GB/s GDDR5 vs 68GB DDR3)
                      100% more ROPS (32 vs 16)
                      400% more ACE/queues (8/64 vs 2/16)
                      88% more GPixels/s (25.6 vs 13.6)
                      56% more CUs (18CU vs 12)
                      50.5% more Shaders (1152 vs 768)
                      50% more Texture units (72TU vs 48)
                      40% more GTexels/s (57.6 vs 40.9)
                      40% more Teraflops (1.843TF vs 1.31)

                      and this is all you see is this

                      9.3% Slower clocked CPU (1.75ghz vs 1.6)
                      6.6% Slower clocked GPU (853mhz vs 800)
                      9% more bandwidth to 32MB of eSRAM (192GB/s vs 176)
                      The X1’s GPU has been 1.31TF since MS overclocked it to 853mhz, MS reserved 10% of that mainly for Kinect bringing the games usable teraflops to 1.18TF and now has giving that back.Thereby bringing the performance for games back to 1.31TF. Whic is still 40% less than PS4 yet all you fanboys praise the 10% gain as the next coming of christ. But then in the same breath downplay PS4s 40% TF advantage as not big or noticable at all. Its stupid and its pathetic and when people like you spew that sh*t, it makes you look like a fanboy idiot. Screw the facts, let just all go on hopes and dreams and feelings and opinions and what makes you feel better. Screw the facts, sad!
                      You fanboys are pathetic

                    • Not_true

                      PS4’s CPU performs better than XB1 despite (apparently, unconfirmed) running at a slightly lower clock rate.

                      It’s going to be a very long gen of delusion, denial, and spinning for you.

      • Not_true

        PS4 UFC doesn’t have screen tearing, it just occasionally goes from 30 FPS to 29.x FPS, resulting in a bit of frame judder due to a mismatch with a typical 60Hz display. This happens anytime a game doesn’t run exactly at 30 or 60 FPS.

      • Thinkaboutit

        Titanfall tears. I love the game but it tears.

      • Dangerousjo 1985

        I can’t see tears on mgs5 one the xb1..

    • You are flat out wrong

      lmao screen tearing denial. It’s the most obvious and blatant technical error a game can suffer.

      • Dangerousjo 1985

        I’ve been playing games for a long time buddy,and I don’t need you to tell me anything about video game technical errors.

        • Logical Reason

          Apparently he does if you can’t see something everyone else can. Either you have some super X1 that doesn’t screen tear, you don’t know what screen tearing is, or you’re in need of serious eye care…oh that or you’re just lying.

          Which is it? There’s no way you DON’T have screen tearing considering it’ll 100% happen 100% of the time. It’s not opinion. It’s fact.

          • Dangerousjo 1985

            Lol funny thing to say , now When did I ever write screen tears don’t ever happen ?

  • Jake Maze

    Ponies stfu

    • Logical Reason

      Why? Because this biased ass fanboy click-bait article makes your slow ass console “appear” to be “catching up” with the competition that’s clearly superior?

      Funny how you asshats seem to think that 10% more GPU power is somehow going to close the gap on the competitors GPU that’s 50% faster…not to mention it’s faster CPU and better RAM architecture…but let’s just ignore all that, huh?

      The logic of you fanboys makes no sense.

    • Not_true

      Another fanboy responding to facts and reality by flinging feces and screaming.

  • Guest

    “I’m not sure we ever claimed the frame rate would be locked, but we have achieved regular performance at 60FPS at native 1080p on both, so we’re pretty proud of that effort and our in house engine team should be praised with what they’ve pulled off when you think it outclasses some multi-platform games from much larger studios.

    Ok, there is so much factually wrong with this statement. First of all the game doesnt “achieved regular performance at 60fps”, the game fluctuates all over the place, especially on the X1. And 2.) “Players experience maybe a little more screen tear on the Xbox One but both consoles can lock the frame rate at 30 to cut that out.” The PS4 version doesnt tear at all. So what is he talking about? Doesnt he even know his own game? This should just prove how full of sh*t devs are. And why isnt the PS4 version alot better than the X1 version? So they hold back on the system, but then try on the X1. Seems to me like this guys are biased.

    • corvusmd

      I’m gonna trust him to know more about his game than you. I have also seen the game running on both consoles first hand…and he’s right. Sounds like you’re more biased than he is and you WANT things to be much worse on the X1 than they actually are.

      • JerkDaNERD7

        lol,

        Geez some of this guys are just hilarious with their comments…get a LIFE!

      • Not_true

        http://www.eurogamer.net/articles/digitalfoundry-2014-sniper-elite-3-face-off

        Everything Guest said can be confirmed here.

        PS4 version of Sniper Elite 3 has higher avg framerate, v-sync, better AF, better shadow quality, and better AO. XB1 version can toggle v-sync on, but it locks the framerate at 30 while PS4 version has v-sync on even while unlocked.

        • corvusmd

          That’s actually exactly where I saw the tearing. This didn’t disprove anything I was saying at all. In fact, all it did was show that you’re not properly following the conversation. YES, we know that when you watch it in slow motion, the scenes that eurogamer picked show screen tearing. HOWEVER, the point was that in real time, these tears are invisible, I never saw a single tear in real time. I purposely played this game on both consoles….so I’ve seen with my own eyes, no matter what posts you use, it won’t change that you can only see them in slow-motion.

          • Not_true

            Anyone with normal vision can see screen tearing in normal motion, especially heavy constant screen tearing like the XB1 version has.

            • corvusmd

              I actually have much better than normal vision, and I’m sure there is screen tearing there, but it’s not noticeable, and definitely doesn’t distract from the game like it does in inFamous. It’s there, but not very noticeable if at all, and you’re trying WAY too hard to make a big deal about it.

        • Thinkaboutit

          WHOA! A shi@#ty game plays better on PS3 oh me oh my the world is ending.

          • Not_true

            Who mentioned PS3?

            Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

  • corvusmd

    Oh, so that was without the June XDK? Didn’t know

  • You are flat out wrong

    Don’t stop believin’!

    • Edonus

      Sony
      MAke Believe

      • Logical Reason

        Riiiiiight…because the PS4 is the console here with the performance issues…

        Give me a break! Fucking Xbots.

        • corvusmd

          Give me a break Sony fanboys trying to make a big deal out of something that is only noticeable in slow motion. Either way…sounds like the June XDK will fix this minor thing….so start thinking of where you will move the goal posts. I suggest starting to whine about COD AW and Witcher 3, talk about how bad they look now…cause they were both shown running on X1…this way later you can say “See I knew it looked like crap”

          • Logical Reason

            Oh so an SDK update will also make the X1’s GPU have more hardware and will change the RAM architecture too? You people don’t seem to understand what hardware is. The way things are now is how they’re always going to be with these two consoles. You’re almost as bad as the Nintendo kiddies that think the Wii U has Secret Sauce.

            • Edonus

              A console is more than just a GPU. The fact that you focus only on that one aspect shows major insecurity and weakness in the system and your arguments.

              • Logical Reason

                OK…would you like me to mention the PS4’s faster CPU and faster unified GDDR5 memory architecture as well? As far as everything else goes, well that’s just opinion. If you like one controller or exclusives or OS or whatever more than the other that’s fine. I’m talking HARDWARE…just like everyone else.

                Hardware = MUCH better on PS4 all around.

                Software/Peripherals = Personal preference.

                Quit being dumb.

                • Edonus

                  Ps4 CPU is not faster… the X1s cpu is clocked faster and ddr3 ram works better with cpus than Gddr5.
                  Gddr5 ram is not faster it just has a wider pipeline. The memory system of the X1 can deliver more data. Ps4s max out at 176GBs the X1 max out at 204GBs.
                  And hears is some more truth that no one wants to talk about when it comes to memory. Can you answer how many GBs of the 8GBs of ram the Ps4 allows access to for games? They never made an official statement. But the 176GBs bw of the Ps4 is based on having the full 8GBs of ram which it doesnt fro games so how much data is actually being pushed in to the GPU/CPU. If it has 5 GBs like the X1 which rumors suggest it doesnt for games you would be looking at 110GBs.
                  The X1 on the other side has the same situation with its 8GBs of ddr3 ram but that maxes out out at 68GBs MS said at least 5 GBs was reserved for games making the ddr3 42.5 GBs for the BW for games. But the eSram is connected directly to the GPU. That means its full 150 or so real world BW is able to go straight to the GPU.

                  Now does it work like this IDK it could based on what we know and there could also be some other factors that we don’t. There is this thing called design that Ps4 people like to leave out. Like I always say the Ps4 may be more powerful than the X1 but we have not seen it yet. There is no reason to believe this now and claiming Ps4 is superior in HW is just premature. It shows lots of insecurity.

                  • Logical Reason

                    According to benchmarks the PS4’s CPU is faster. Fact. We also don’t know what speed the PS4’s processor runs at or can run at…so it could be higher than 1.75GHz. Fact. Xbox One’s CPU is not faster. Fact.

                    DDR3 is better for CPU use but horrible for GPU use…hence the reason Sony went with GDDR5 and the reason MS had to patch on the eSRAM last minute (because they FUCKED UP!). Yes GDDR5 it isn’t as good with the CPU but you clearly don’t realize that it’s not NEARLY as bad (if at all) as YOU WANT IT TO BE. I GUARANTEE you that ANY developer would rather have slightly slower RAM access for the CPU then the GPU ANY DAY. Not to mention the differences, again, are very minimal if damaging at all…there’s like a couple ms difference between the two RAM types to begin with. Educate yourself. The DDR3 and eSRAM make up of the X1 is INFINITELY more damaging for performance and ease of use then the SINGLE pool of GDDR5 could EVER be. Fact.

                    “Like I always say the Ps4 may be more powerful than the X1 but we have not seen it yet.”

                    You, sir, are an idiot if you believe this. OF COURSE the PS4 is faster because it has the fucking faster hardware! SHOCKER! Show me ONE example of a GPU with 50%-300% less everything compared to it’s competition that is faster. The PS4 is faster. The is a fact not only based on hardware but numerous examples (as in every multi-platform game made so far) and developer feedback.

                    Like, I don’t know if you’re hardcore trolling right now or just don’t know what the HELL you’re talking about. I’ve come across too many of each on the internet so it’s getting very hard to tell.

                  • Not_true

                    Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

                    If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

                    Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

                    Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

          • Not_true

            Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

            If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

            Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

            Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

            Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

            Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

            “PS4 is off the shelf” is a myth, PS4’s SoC has several important customizations especially to GPGPU compute.

            PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

            GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

            Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

            DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

            XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

            DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

            Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

            If a game runs 50+ FPS average it’s generally called “60 FPS”.

            Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

            PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

            Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

            Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

            PS4 version of Watch Dogs has higher shadow quality, higher resolution, less screen tearing, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

            PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

            PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

            PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

            PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

            Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

            Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

            Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

            Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

            “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

            Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

            PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

            Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

            The Order, Uncharted 4, and pretty much any Naughty Dog game will easily trump Ryse’s visuals while running at a higher resolution and framerate. Driveclub at E3 2014 was widely called the best looking console racing game.

            Ryse is a 900p, 25 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes in comparison.

            PS4 has plenty of room for optimization in terms of GPGPU, hUMA-like features, and unified memory.

        • Edonus

          We have a pony here… Making Believe that I said something about the Ps4 performance.

          He just made up an entire scenario out of 3 words. Fucking Ponies, all over the internet smelling like hay.

          • Logical Reason

            Well then what the fuck did you mean then, huh?

      • Not_true

        Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

        If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

        Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

        Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

        Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

        Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

        “PS4 is off the shelf” is a myth, PS4’s SoC has several important customizations especially to GPGPU compute.

        PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

        GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

        Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

        DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

        XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

        DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

        Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

        If a game runs 50+ FPS average it’s generally called “60 FPS”.

        Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

        PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

        Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

        Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

        PS4 version of Watch Dogs has higher shadow quality, higher resolution, less screen tearing, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

        PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

        PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

        PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

        PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

        Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

        Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

        Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

        Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

        “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

        Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

        PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

        Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

        The Order, Uncharted 4, and pretty much any Naughty Dog game will easily trump Ryse’s visuals while running at a higher resolution and framerate. Driveclub at E3 2014 was widely called the best looking console racing game.

        Ryse is a 900p, 25 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes in comparison.

        PS4 has plenty of room for optimization in terms of GPGPU, hUMA-like features, and unified memory.
        .

        • Edonus

          You keep spamming this same BS over and over and it doesnt make it any more true than the last time it was exposed.

          Its speculation that the Ps4 could run X1 games better and is a moot point since they are X1 games. I could say X1 would run Killzone SF better because it would have real dedicated servers.

          And the bottom line being the differences you get from the Ps4 are so minor you need an army of internet soldiers telling every one because it damn sure doesnt change the game. Watch Dogs on the X1 is still Watch Dogs you get 98% the same experience but the Ps4 cant do suspend and resume games and apps and unify your entertainment center to name a few things Ps4 cant do.

          • Logical Reason

            It’s completely true. Whether he spams it or not doesn’t make it less a fact. The PS4 is substantially faster. Get over it and quit crying.

          • Not_true

            Sorry you’re upset PS4’s hardware is more powerful for gaming graphics and consumers want it more than the Xbox.

            It seems most console gamers are ignoring attempts to downplay PS4’s stronger hardware and buying PS4s anyway. Sorry.

            • Edonus

              That is your corny go to comment whenever you get exposed. Why would I be upset about the Ps4 having better hardware which is unsubstantiated. I have no issues with owning a Ps4 the only reason I dont have one now is because I find better function, use and value in the X1. If i want one I would just go buy it.

              If anybody is buying Ps4s based on power claims they are stupid. If they just want a Ps4 because thats what you grew up with and know…. fine. But if you let IGN and Dualshockers, Youtube Neogaf and N4g (to name a few) trick you into thinking you are getting some ultra monster super unmatched power machine you have been tricked in to a dark room and finger banged by a gorilla. They got you counting 5 extra pixels on a NPCs nose claiming this is the difference between terrible and greatness. Or a screen tear in a 30 fps game that they have to slow it it down by 300% so you can see it.

              All I am doing is playing devil advocate and stating the unexplained. This appears to make you very upset.

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