Kingdom Come Deliverance Has Procedural Combat “Impossible” on 360/PS3
We have reported earlier on Warhorse Studios‘ indie CryEngine RPG, Kingdom Come Deliverance. After those first screenshots and teaser, today a massive load of new information, images and most importantly, a full gameplay video was revealed along the Kickstarter campaign. In less than a day, Kingdom Come Deliverance is already on its way towards 50% of the £300,000 basic goal.
Gamers often crave to learn about features in a game that were just impossible in the previous console generation, and Creative Director Dan Vávra gave such an example regarding the game’s procedural combat, speaking to Rock, Paper, Shotgun (first quote) and Eurogamer (second quote):
Combat is calculated entirely with inverse kinematics, so it’s not even animated. It’s all procedural. On non-flat surfaces – say, stairs or something – we don’t need to do special animations. If characters are on something or hit something, then everything is calculated. You have a move, the move has its rules and its look, and then the game calculates what happens. For example, if you are next to a wall and you swing toward the wall, your sword will slide off the wall, slow down, and the impact will be less when you finally make contact with your enemy.
It took us more than a year to find out how to do it, it’s something that wasn’t possible on current [older] generation [machines] – it’s very very hard to develop.
There’s a lot more to say about Kingdom Come Deliverance, but for now we’ll leave you with the basics: the RPG is scheduled to release near the end of 2015 for PC, PS4 & Xbox One, and it will be divided in three different episodes, each one of them worth 30+ hours of gameplay, according to the studio. As with all interesting games that appear on Kickstarter, we’ll try to reach out to the developers for an interview full of juicy details – you can start leaving questions here, if you wish, and we’ll gather them when the time comes. Enjoy the trailer, in the meantime!