Bayonetta 2 dev: “Working with Nintendo is unnerving”
Speaking with Gamasutra, Platinum Games‘ producer Atsushi Inaba confessed that working with Nintendo on Bayonetta 2 has been refreshing, but also a little bit unnerving.
Working with Nintendo, one thing that comes out of that is that we’re not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever.
The concern, first and foremost, is the core of the game and the quality of the gameplay. They really have our back in that sense. And that’s actually a little bit unnerving, working with people who are such perfectionists in that sense
He then added that in truth Nintendo didn’t force any major changes for Bayonetta 2, although it was still helpful in some regards.
Actually the spec hasn’t changed at all. Really, Nintendo has been more as an observer, and really good to just let us do our work, but to point out some minor things throughout the course of development.
In certain terms, there have been instances where there’s been feedback Nintendo brought to the game – where we come up with something and they’ll be able to play it and provide it with feedback that we’ve been able to use.
You tend to get tunnel vision when you’re working on a game, so when suddenly this volley of advice lands from the outside, honestly, it’s refreshing
Bayonetta 2 is expected for release some time during 2014, exclusively on WiiU.