Bayonetta 2 dev: “Working with Nintendo is unnerving”

Speaking with Gamasutra, Platinum Games‘ producer Atsushi Inaba confessed that working with Nintendo on Bayonetta 2 has been refreshing, but also a little bit unnerving.

Working with Nintendo, one thing that comes out of that is that we’re not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever.

The concern, first and foremost, is the core of the game and the quality of the gameplay. They really have our back in that sense. And that’s actually a little bit unnerving, working with people who are such perfectionists in that sense

He then added that in truth Nintendo didn’t force any major changes for Bayonetta 2, although it was still helpful in some regards.

Actually the spec hasn’t changed at all. Really, Nintendo has been more as an observer, and really good to just let us do our work, but to point out some minor things throughout the course of development.

In certain terms, there have been instances where there’s been feedback Nintendo brought to the game – where we come up with something and they’ll be able to play it and provide it with feedback that we’ve been able to use.

You tend to get tunnel vision when you’re working on a game, so when suddenly this volley of advice lands from the outside, honestly, it’s refreshing

Bayonetta 2 is expected for release some time during 2014, exclusively on WiiU.


Alessio PalumboBy Alessio Palumbo (1097 Posts)

Gaming writer since ages, now Founder and Editor in Chief of Worlds Factory. Clan Leader/Guild Master of La Legione del Drago, clan/guild of heroes jumping from a virtual world to another for the most epic (?) adventures ever seen.

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  • Nintendo Fan 4 Lif3

    Glad to know Nintendo is giving Platinum Games all the help they need to make Bayonetta 2 even more epic than the first game :-)

  • Madmagican

    Nice to know they’re keeping gameplay the most important thing :)


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